3. Set or alter the object properties
Full example code: examples/visualization/visualization_step_3.py
To get a full overview of all possible attributes and setter methods of an object, you can print out the __setters__ attribute.
[
'set_polydata',
'set_properties',
'set_edges',
'set_opacity',
'set_scale',
'set_scalars',
'set_scalar_min',
'set_scalar_max',
'set_scalar_range',
'set_cell_scalars'
]
On top of our previously defined vertices and elements of our cube, we now add an array of scalars as value for each vertex.
from dgmr.visualization.renderer import Plot, Subplots
from dgmr.visualization import SurfaceBuilder
# Create our cube object
cube_color = (
SurfaceBuilder(vertices, quads)
.set_scalars(scalars, cmap="hsv")
.set_opacity(.9)
.set_scale(.95)
.set_edges(True, line_width=3)
)
plot = Plot(640, 480)
plot.renderer.add_object(cube_color)
plot.start()
Syntax
Depending on personal preference, you have several options to call methods and set object properties.
Chained methods
cube_color = (
SurfaceBuilder(vertices, quads)
.set_scalars(scalars, cmap="hsv")
.set_opacity(.9)
.set_scale(.95)
)
Verbose
cube_color = SurfaceBuilder(vertices, quads)
cube_color.set_scalars(scalars, cmap="hsv")
cube_color.set_opacity(.9)
cube_color.set_scale(.95)
Using property dictionary
cube_properties = {
"scalars": scalars,
"opacity": .9,
"scale": .95
}
cube_color = SurfaceBuilder(vertices, quads).set_properties(cube_properties)
← Previous: Add an object to your plot Next: Object overview →